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July 26th, 2010

Place all 49 of these objects at the right coordinates and you have our introductory environment! (Outdoor only)

Sprite up your life.

July 18th, 2010

Some sprites, including an updated protagonist, someone in a diving outfit (a hint to the game’s theme, perhaps?) and an old friend.

Around town.

June 7th, 2010

Project Shenforce

April 6th, 2010

Project Shenforce (working title) is a tactical RPG in a 16-bit style.  It is currently in development using the Microsoft XNA framework.

Our little hero — He looks a bit like a certain rejected SEGA mascot because of the big ears, but it’s just a coincidence.

Urgh.

House interior — Everything you need for a great 2D lifestyle…

…just pee in the shower. Easy.

House exterior — Nice and tropical, but will it stay that way?

Well the village isn’t going to burn down, that’s for sure ;)

Stay tuned for more on Project Shenforce!

Illustrating a scene - the progression

June 14th, 2009

I thought it’d be interesting to show the progression of a scene that I’ve been drawing for the game recently. So here it is!

A simple line drawing - inspired by my own kitchen. Make sure the perspective’s spot on.

Add a basic light source and reflection - to give some depth.

Add atmospheric lighting and detail to reflective surfaces - tweak the opacity of the lines and surfaces according to how much light they will be exposed to.

Add detail to cupboards and add in a foreground element - I wanted something to fill that bottom corner.

…but what about that big empty space on the left-hand side?

Populate the space with objects - I extended the wall and added scratches, damage, stairs and wallpaper.

Almost done!

Note: This scene is from an unfinished project and is completely unrelated to our RPG game.