Books on video games
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To give myself a better knowledge of game design and development, I purchased “Introduction to Game Development”, edited by Steve Rabin. It’s a huge book attempting to cover all aspects of game development, from story and character to programming methods. Each chapter is written by a different industry veteran; a great way to structure a book I thought. A handful of different perspectives and areas of expertise are much preferred (at least for such a broad book) over one man’s ideas on making a game.
I’m learning a lot, especially on the topic of “natural funativity” — the different types of fun people have whilst playing games and why — and the structure of games (pacing, difficulty, building a consistent world etc.) However, despite having a fairly comprehensive section on writing for video games (they even use LeChuck of Monkey Island fame to illustrate a point), I feel I still want more on this particular subject. Adventure games are made or broken by their stories and character’s so I want to know as much as I can about successfully constructing these elements. I think the next stop for me will be Steve Ince’s “Writing for Video Games”. It sounds perfect for what I’m after.
Tags: books, video game books