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	<title>Comments on: Realistic settings and mature themes&#8230;in 2D.</title>
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	<link>http://mindtankstudios.com/2008/11/realistic-settings-mature-themes-2d/</link>
	<description>Developing an adventure game!</description>
	<pubDate>Thu, 11 Mar 2010 16:40:19 +0000</pubDate>
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		<title>By: Lloyd</title>
		<link>http://mindtankstudios.com/2008/11/realistic-settings-mature-themes-2d/#comment-199</link>
		<dc:creator>Lloyd</dc:creator>
		<pubDate>Sat, 03 Oct 2009 02:20:13 +0000</pubDate>
		<guid isPermaLink="false">http://mindtankstudios.com/?p=58#comment-199</guid>
		<description>I've always wanted to play Gabriel Knight 1, but it's pretty hard to get your hands on nowadays (why isn't it available via digital download yet?) Also, I've heard it's brutally difficult. Me no likey really difficult adventure games :P</description>
		<content:encoded><![CDATA[<p>I&#8217;ve always wanted to play Gabriel Knight 1, but it&#8217;s pretty hard to get your hands on nowadays (why isn&#8217;t it available via digital download yet?) Also, I&#8217;ve heard it&#8217;s brutally difficult. Me no likey really difficult adventure games <img src='http://mindtankstudios.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /></p>
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		<title>By: James</title>
		<link>http://mindtankstudios.com/2008/11/realistic-settings-mature-themes-2d/#comment-198</link>
		<dc:creator>James</dc:creator>
		<pubDate>Fri, 02 Oct 2009 16:48:55 +0000</pubDate>
		<guid isPermaLink="false">http://mindtankstudios.com/?p=58#comment-198</guid>
		<description>I'm sure you've heard of the Gabriel Knight games. The first game is the very definition of a 2D mature adventure. I think it has more to do with the writing than the art style, as the mature theme is something established throughout the series as it has evolved using 2D graphics, FMV and 3D graphics.</description>
		<content:encoded><![CDATA[<p>I&#8217;m sure you&#8217;ve heard of the Gabriel Knight games. The first game is the very definition of a 2D mature adventure. I think it has more to do with the writing than the art style, as the mature theme is something established throughout the series as it has evolved using 2D graphics, FMV and 3D graphics.</p>
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		<title>By: Josh LOL</title>
		<link>http://mindtankstudios.com/2008/11/realistic-settings-mature-themes-2d/#comment-6</link>
		<dc:creator>Josh LOL</dc:creator>
		<pubDate>Fri, 14 Nov 2008 00:08:51 +0000</pubDate>
		<guid isPermaLink="false">http://mindtankstudios.com/?p=58#comment-6</guid>
		<description>A mature adventure game is an interesting concept, assuming the player had the chance to experience some interesting moral dilemmas and was faced with the realistic negative consequences of his actions.

To make it "realistic" you could make the player have to choose between decisions that aren't black and white / good and evil and force the player to live out his consequences of either decision. 

Do you arrest the man stealing to save his family or do you let him be? His family would certainly fall apart without him or he could go on to accidentally kill someone in a future robbery gone wrong. Both situations are less than ideal and it poses a hard choice to make, ensuring that the player is exposed to the negative consequences of either action would really drive the point home.

While I'm sure there are games out there that meet this criteria, you have to wonder why there aren't many, maybe gamers don't want to feel helpless or depressed whilst playing their game. Perhaps they want to feel empowered, as if they can control everything and that everything will work out in their favor.

But then again if you want to create something really unique and interesting (or a terrible mess that no one likes) you can't hedge your bets and play it safe. I say go for the mature themes in a realistic setting, the last thing the world needs is another "You are the hero, go save the day" game.</description>
		<content:encoded><![CDATA[<p>A mature adventure game is an interesting concept, assuming the player had the chance to experience some interesting moral dilemmas and was faced with the realistic negative consequences of his actions.</p>
<p>To make it &#8220;realistic&#8221; you could make the player have to choose between decisions that aren&#8217;t black and white / good and evil and force the player to live out his consequences of either decision. </p>
<p>Do you arrest the man stealing to save his family or do you let him be? His family would certainly fall apart without him or he could go on to accidentally kill someone in a future robbery gone wrong. Both situations are less than ideal and it poses a hard choice to make, ensuring that the player is exposed to the negative consequences of either action would really drive the point home.</p>
<p>While I&#8217;m sure there are games out there that meet this criteria, you have to wonder why there aren&#8217;t many, maybe gamers don&#8217;t want to feel helpless or depressed whilst playing their game. Perhaps they want to feel empowered, as if they can control everything and that everything will work out in their favor.</p>
<p>But then again if you want to create something really unique and interesting (or a terrible mess that no one likes) you can&#8217;t hedge your bets and play it safe. I say go for the mature themes in a realistic setting, the last thing the world needs is another &#8220;You are the hero, go save the day&#8221; game.</p>
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