Archive for May, 2009

Developing a visual style

Wednesday, May 13th, 2009

Welcome back!

The more I think about the tone and atmosphere of this game, the more I realize just how important it is to have a visual style that separates your game world from everyone else’s. A lot of elements go into creating a unique interactive experience, such as narrative and gameplay, but it’s the visual style that predominantly sets the tone and atmosphere of a game. Music plays a huge part, too and I plan on having a fairly robust set of tunes that reinforce the themes presented in the game.

A distinctive use of colour is definitely at the forefront of my mind as I draw up backgrounds and characters. I want the colours to mean something to the player, but in a thought-provoking way. It’s amazing how colours can be used to provoke or guide people through an experience. A few games come to mind when I think of colour specifically:

Killer7 by Capcom (GCN/PS2)

Killer7 by Capcom (GCN/PS2)

Not to forget Patapon, LocoRoco, Fallout 3 etc. etc.