Archive for June, 2009

Help has arrived!

Sunday, June 28th, 2009

Welcome back!

As a programming novice, it was only a matter of time before I ran into a brick wall making this game. Luckily, someone saved me at the last second. Jody Hall of The Flash Connection, a certified expert in Flash CS3 (and a talented mazoonist!) liked my artwork so much that he offered to lend a helping hand in the creation of the game.

Now thanks to Jody, the guts of the game are developing much faster (and far more professionally) than I ever thought possible, with custom classes to increase efficiency and usability, for me and for the player!

Artwork’s coming along nicely, too. Hopefully more updates soon :D

Illustrating a scene - the progression

Sunday, June 14th, 2009

I thought it’d be interesting to show the progression of a scene that I’ve been drawing for the game recently. So here it is!

A simple line drawing - inspired by my own kitchen. Make sure the perspective’s spot on.

Add a basic light source and reflection - to give some depth.

Add atmospheric lighting and detail to reflective surfaces - tweak the opacity of the lines and surfaces according to how much light they will be exposed to.

Add detail to cupboards and add in a foreground element - I wanted something to fill that bottom corner.

…but what about that big empty space on the left-hand side?

Populate the space with objects - I extended the wall and added scratches, damage, stairs and wallpaper.

Almost done!