Illustrating a scene - the progression
Sunday, June 14th, 2009I thought it’d be interesting to show the progression of a scene that I’ve been drawing for the game recently. So here it is!
A simple line drawing - inspired by my own kitchen. Make sure the perspective’s spot on.

Add a basic light source and reflection - to give some depth.

Add atmospheric lighting and detail to reflective surfaces - tweak the opacity of the lines and surfaces according to how much light they will be exposed to.

Add detail to cupboards and add in a foreground element - I wanted something to fill that bottom corner.

…but what about that big empty space on the left-hand side?
Populate the space with objects - I extended the wall and added scratches, damage, stairs and wallpaper.

Almost done!
Note: This scene is from an unfinished project and is completely unrelated to our RPG game.