Illustrating a scene - the progression
Welcome back!
I thought it’d be interesting to show the progression of a scene that I’ve been drawing for the game recently. So here it is!
A simple line drawing - inspired by my own kitchen. Make sure the perspective’s spot on.

Add a basic light source and reflection - to give some depth.

Add atmospheric lighting and detail to reflective surfaces - tweak the opacity of the lines and surfaces according to how much light they will be exposed to.

Add detail to cupboards and add in a foreground element - I wanted something to fill that bottom corner.

…but what about that big empty space on the left-hand side?
Populate the space with objects - I extended the wall and added scratches, damage, stairs and wallpaper.

Almost done!
June 18th, 2009 at 2:19 am
Just wanted to say how good it looks! It’s really interesting to see how you put the backgrounds together. I’ll be anticapating your games release…I realise it must be a long while away now, but i will be following your progress with great interest! Keep up the good work!
June 18th, 2009 at 2:47 am
Thanks very much! Hopefully you won’t have to wait too long to play it. I’m trying to speed things up now.
June 18th, 2009 at 10:38 am
what did you do that in, photoshop? Illustrator?
Looks sweet I must say!
June 19th, 2009 at 2:42 am
All in Photoshop. I haven’t used Illustrator in a while, actually because none of the images in the game are going to be vectors, at least not yet anyway. The game’s going to have a fixed width/height of 1000×600.
June 19th, 2009 at 1:18 pm
Will the final product be in flash or something else?
June 19th, 2009 at 3:20 pm
Yep, in Flash.