Illustrating a scene - the progression

Welcome back!

I thought it’d be interesting to show the progression of a scene that I’ve been drawing for the game recently. So here it is!

A simple line drawing - inspired by my own kitchen. Make sure the perspective’s spot on.

Add a basic light source and reflection - to give some depth.

Add atmospheric lighting and detail to reflective surfaces - tweak the opacity of the lines and surfaces according to how much light they will be exposed to.

Add detail to cupboards and add in a foreground element - I wanted something to fill that bottom corner.

…but what about that big empty space on the left-hand side?

Populate the space with objects - I extended the wall and added scratches, damage, stairs and wallpaper.

Almost done!

Tags: ,

6 Responses to “Illustrating a scene - the progression”

  1. Iain Says:

    Just wanted to say how good it looks! It’s really interesting to see how you put the backgrounds together. I’ll be anticapating your games release…I realise it must be a long while away now, but i will be following your progress with great interest! Keep up the good work!

  2. Lloyd Says:

    Thanks very much! Hopefully you won’t have to wait too long to play it. I’m trying to speed things up now.

  3. Sandy Says:

    what did you do that in, photoshop? Illustrator?

    Looks sweet I must say!

  4. Lloyd Says:

    All in Photoshop. I haven’t used Illustrator in a while, actually because none of the images in the game are going to be vectors, at least not yet anyway. The game’s going to have a fixed width/height of 1000×600.

  5. Sandy Says:

    Will the final product be in flash or something else?

  6. Lloyd Says:

    Yep, in Flash.

Leave a Reply