Archive for the ‘Art’ Category

Illustrating a scene - the progression

Sunday, June 14th, 2009

Welcome back!

I thought it’d be interesting to show the progression of a scene that I’ve been drawing for the game recently. So here it is!

A simple line drawing - inspired by my own kitchen. Make sure the perspective’s spot on.

Add a basic light source and reflection - to give some depth.

Add atmospheric lighting and detail to reflective surfaces - tweak the opacity of the lines and surfaces according to how much light they will be exposed to.

Add detail to cupboards and add in a foreground element - I wanted something to fill that bottom corner.

…but what about that big empty space on the left-hand side?

Populate the space with objects - I extended the wall and added scratches, damage, stairs and wallpaper.

Almost done!

Developing a visual style

Wednesday, May 13th, 2009

The more I think about the tone and atmosphere of this game, the more I realize just how important it is to have a visual style that separates your game world from everyone else’s. A lot of elements go into creating a unique interactive experience, such as narrative and gameplay, but it’s the visual style that predominantly sets the tone and atmosphere of a game. Music plays a huge part, too and I plan on having a fairly robust set of tunes that reinforce the themes presented in the game.

A distinctive use of colour is definitely at the forefront of my mind as I draw up backgrounds and characters. I want the colours to mean something to the player, but in a thought-provoking way. It’s amazing how colours can be used to provoke or guide people through an experience. A few games come to mind when I think of colour specifically:

Killer7 by Capcom (GCN/PS2)

Killer7 by Capcom (GCN/PS2)

Not to forget Patapon, LocoRoco, Fallout 3 etc. etc.

More artwork

Tuesday, February 17th, 2009

Here’s another visual teaser! You may have noticed that the style is somewhat different to the previous art work. Maybe more on that later, but for now you’ll have to get by with some intentionally low resolution art! I don’t want to give any of the game away, you see ;)

Its very...blue.

We’re back!

Friday, January 23rd, 2009

I hope everyone had a good holiday and new year. To spice things up a little, I thought I’d post the first piece of artwork for the game! Let us know what you think!

Click for large version

Click for large version

Right click here and save for the subtly animated flash version.

Art Examples

Monday, October 6th, 2008

As promised, here are a few sketches and illustrations! Please take note that these images do not represent our upcoming games art-style nor are they part of the game in any way. I just thought it’d be cool to share some of my previous artwork. Enjoy!

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